View Single Post
Old 01-28-14, 05:07 PM   #4
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Raven_2012 View Post
I got a question about this mod placement in a mod soup.

Cerberus62 Historical Ship Equipment 1.4

It effects this mods:
Cerberus62 Corrected Depth Charge Projector 1.0
FX_Update_0_0_22_ByTheDarkWraith
OHII 2.4


Where would I put it? I ask this because I don't see this in a lot of peoples mod soup anymore, so it is hard to find the info.

Would this order be correct?

FX_Update_0_0_22_ByTheDarkWraith
OHII 2.4
Cerberus62 Corrected Depth Charge Projector 1.0
Cerberus62 Historical Ship Equipment 1.4



Cerberus62 Corrected Depth Charge Projector 1.0 was released long after Historical Ship Equipment 1.4, and it is likely that it is based on the latter, though I have not looked into their respective files in depth.

OHII probably contains one or two eqp files and some roster entries which will (and can safely) be overwritten by Historical Ship Equipment.

If you overwrite FXU's eqp files with the ones by Cerberus, you will loose some whistle and withe flare effects. By doing the reverse, you would completely miss the features of the two mods by Cerberus.

All in all, unless you are ready to merge entries from the conflicting files, the best compromise should be this:

FX_Update_0_0_22_ByTheDarkWraith
OHII 2.4
Cerberus62 Historical Ship Equipment 1.4
Cerberus62 Corrected Depth Charge Projector 1.0
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote