Quote:
Originally Posted by neilbyrne
Armistead, thanks for the lead.
I don't care about tonnage or that folks learn to work around these fantasies. What I'm trying to get to is something that's more real. I sometimes play this with my best friend who is a retired USN CDR; one of us on the keyboard and the other running manuevering board solutions on escorts & targets. It's fun but we're growing very weary of having something crazy happen where we look at each other and say, "Now that's bull****; I mean not a chance that happens."
But from what I can read so far, the AI is based on concrete that was poured on oozing ground. It won't go active unless it detects passively for some period which was impossible at the time. So if I turn off passive sonar, the escorts will go blind in both eyes.
I'm going to have to play with this some I guess.
I played thru the war three times on TMO 1.5/RSRDC several years ago and don't remember it being this bad for realism. Occasionally something goofy would happen, but nothing like this.
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It's a balance of numerous values, I seldom had a problem getting found out with TMO until I got my attack off and could always evade unless I did something stupid. I did fine tune all my values, some harder, some easier, but I don't recall having a problem with the scope being seen unless I leave it up too long or going to fast. However, I do just raise it above the waterline. I haven't played in a long time, but maybe the visual sensor in the sim file has a min/max height value that could be adjusted, I just don't remember.
The AI sonar will only come on if you fall within its sonar cone, give it the right angle and depth. As long as I stay narrow to an escort, I seldom get pinged unless I get within 1000 yards. Someone did make a exe file mod/cheat of sort that you have to run after you start the game that turns active sonar off until you're found out another way.
With most sensors, to get found out you have to do several things for a period of time before they activate or sense you. What you don't know is the crew rating of each escort, which determines the amount of sensor used.