Thread: [WIP] FX Update
View Single Post
Old 01-24-14, 09:18 PM   #1167
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Raven_2012 View Post
Yeah I read the README file, its pretty basic.

So I would use this FX_Update_0_0_22_Torpedoes - MagDet range 3m (modified for torpedoes failure patches) instead of wanting the stock 2m? See I didn't know it was 2m, I didn't have any idea what it was. So now I know what stock setting is, it makes sense.

I've been away for 2 years, things get confusing when I am not in the wave frequency of SH5.

Open up the Generic Patcher app. Browse through the patches and look for any patches that have Files=, Notes=, etc. that aren't blank. Double click them. What happens?
TheDarkWraith is offline   Reply With Quote