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Old 01-23-14, 07:07 PM   #2148
gap
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Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
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Quote:
Originally Posted by TheDarkWraith View Post
Here's what it looks like rendered in the app with lighting enabled. Ambient light was disabled. I defined 3 lights: a directional (sun), a lightbulb (point), and a searchlight (Spotlight). All were positioned around the boxes.]
Cool! I wonder how I had missed this useful feature before

Quote:
Originally Posted by TheDarkWraith View Post
You can see that they are washed out so there is a problem with the normals...
No, normals are okay. How do I know it?

- Wings3d displays the crates correctly.
- If you look closely at the picture at post #2143, the small crates (which I didn't edit) are also washed out, and they use the same material as the big boxes.
- After replacing the corrupt material with a new one, small and big crates looked normal again:



Quote:
Originally Posted by TheDarkWraith View Post
it appears or the specular value of the material is way too high. Could be other parameters of the material that are way too high also.
Again, no:

- Before noticing the corruption, I didn't mess with material properties in that file;
- After noticing the corruption, I checked that material properties weren't altered somehow, but the tweaked and a clean copy of the same file had exactly the same settings

Quote:
Originally Posted by TheDarkWraith View Post
I found a small problem with the lighting also that I fixed (dealt with when you updated a light). Thus new version coming here very soon.

This also reminds me of something I wanted to add to the lights: a way to 'see' where they are visually in 3D space (along with option to show their defined name). I will add that now.
Good!
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