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Old 01-23-14, 06:47 PM   #2147
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
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Quote:
Originally Posted by gap View Post
This is the GR2 file with the broken material:

http://www.mediafire.com/download/5z...20textures.rar

In GR2 Editor everything looks fine, but if you open the file in Goblin (or in game) crates should look like this:
Here's what it looks like rendered in the app with lighting enabled. Ambient light was disabled. I defined 3 lights: a directional (sun), a lightbulb (point), and a searchlight (Spotlight). All were positioned around the boxes.


You can see that they are washed out so there is a problem with the normals it appears or the specular value of the material is way too high. Could be other parameters of the material that are way too high also.

So there you have it: lighting in the app. You can create some cool scenes using the lighting

I found a small problem with the lighting also that I fixed (dealt with when you updated a light). Thus new version coming here very soon.

This also reminds me of something I wanted to add to the lights: a way to 'see' where they are visually in 3D space (along with option to show their defined name). I will add that now.
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