Quote:
Originally Posted by TheDarkWraith
The loose importer had a problem with smoothing groups. It was fixed in the newest version.
If the importers encounter any 's x' entries in the OBJ files they ignore them (they just skip over them). So shouldn't matter anymore.
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Quote:
Originally Posted by TheDarkWraith
The other problem I have to fire up the app in the debugger and see. What files were used and what exactly did you do?
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It has been quite a long time since I experienced that problem. All I can remember is:
file name: small_generic_01.GR2
task performed: exported crates mesh (if you look into that GR2 there are some levitating crates at the end of the docks); edited their y coordinate in Wings3d; imported them back in the same GR2.
import method: strict import (only vertex coordinates imported, kept the existing AO/Normal coordinates when prompted about them).
problem experienced: the crate material gor corrupted (over-reflective), but the GR2 was still working in game.
In case they can help, I think i have a back-up of the GR2 file with my updates and of the meshes imported in it.
P.S: have you seen this last suggestion?
Quote:
Originally Posted by gap
On a side note: TDW, can you make error messages into selectable text fields, for us to quickly copy/paste them on the forum? 
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