Quote:
Originally Posted by TheDarkWraith
v1.1.403.1 released. See post #1
This version enhances the loose importer. If an OBJ file has indices that define a vertex more than once then for every indice for that vertex after the first the importer will clone that vertex thus keeping a 1:1 ratio (Granny friendly).
The strict importer will NOT do this. After all it's a strict import and the vertices defined in the OBJ file must equal the number of vertices defined in the mesh.
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My Hat's off TDW. The UV map problem had bothered me for the last 3 months
Since we are at it, have you looked into the smoothing groups issue yet? and wath about the other problem I had pointed (see below)?
Quote:
Originally Posted by gap
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