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Old 01-23-14, 05:29 PM   #2137
gap
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Quote:
Originally Posted by TheDarkWraith View Post
v1.1.403.1 released. See post #1

This version enhances the loose importer. If an OBJ file has indices that define a vertex more than once then for every indice for that vertex after the first the importer will clone that vertex thus keeping a 1:1 ratio (Granny friendly).

The strict importer will NOT do this. After all it's a strict import and the vertices defined in the OBJ file must equal the number of vertices defined in the mesh.
My Hat's off TDW. The UV map problem had bothered me for the last 3 months

Since we are at it, have you looked into the smoothing groups issue yet? and wath about the other problem I had pointed (see below)?

Quote:
Originally Posted by gap View Post
another weirdness that should be addressed:

http://www.subsim.com/radioroom/show...&postcount=149
http://www.subsim.com/radioroom/show...&postcount=154

This time I had exported some of the crates from small_generic_01.GR2, edited their height in wings, and imported them back in the same file (strict import, only vertices coordinates imported, keep existing Norma/AO data yes). Their material was getting corrupt. The one cure I was able to find, was setting a new material and discarding the old one.
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