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Old 01-23-14, 04:34 PM   #2135
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Quote:
Originally Posted by gap View Post
I think I know what is happening: Wings3d welds automatically redundant vertices within the same geometry (as it is the case of the Max-exported balloon). On the contrary, it keeps coinciding vertices, if they are located in different geometries combined together (as for S3d/GR2E obj files).
If you are familiar with Wings you know what I mean



As far as I can see it all depends on the complexity of the UV mapping. If you set few UV zones, or if the texture one is using is relatively uniform, you won't ever spot the mistakes, if any.
Like I said earlier, if I clone vertices that are duplicated in the OBJ file the results speak for themselves:


This was your Wings3D OBJ barrage balloon imported into Iceberg01
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