Quote:
Originally Posted by TheDarkWraith
Just looking over the OBJ exports from Wings3D shows that it's doing some kind of optimization on your model. It clearly is removing duplicate vertices either by welding them together or just completely throwing them out.
I don't think 3DS Max is using any kind of special format. It just has no problem with duplicate vertices. It's very Granny friendly 
|
I think I know what is happening: Wings3d welds automatically redundant vertices within the same geometry (as it is the case of the Max-exported balloon). On the contrary, it keeps coinciding vertices, if they are located in different geometries combined together (as for S3d/GR2E obj files).
If you are familiar with Wings you know what I mean
Quote:
Originally Posted by TheDarkWraith
I've used Wings3D in the past and had no problems with importing the OBJ files from it so there is something 'different' with your model.
|
As far as I can see it all depends on the complexity of the UV mapping. If you set few UV zones, or if the texture one is using is relatively uniform, you won't ever spot the mistakes, if any.
Quote:
Originally Posted by TheDarkWraith
Once I get back home today I'll code in the cloning of duplicate vertice indexes found in the importer and I can almost guarantee it will fix the problem with your model.
|