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Old 01-23-14, 09:12 AM   #2133
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Quote:
Originally Posted by gap View Post
Yep, but when I open the 3ds Max obj file in Wings3d, the duplicated vertices are apparently not there. Moreover, if I re-export those meshes, their UV map is broken again by GR2 Editor.

Maybe Max uses a special format for those vertices which is recognized by Wings, and redundant vertices (for Wings) are merged automatically on importing them?
Just looking over the OBJ exports from Wings3D shows that it's doing some kind of optimization on your model. It clearly is removing duplicate vertices either by welding them together or just completely throwing them out.

I don't think 3DS Max is using any kind of special format. It just has no problem with duplicate vertices. It's very Granny friendly

I've used Wings3D in the past and had no problems with importing the OBJ files from it so there is something 'different' with your model. Once I get back home today I'll code in the cloning of duplicate vertice indexes found in the importer and I can almost guarantee it will fix the problem with your model.
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