v1.1.400.1 released. See post #1
This version deals with material bindings. I have changed how you can delete material bindings. If you try to delete a material binding that is bound to a subset you will get an error.
What this does is ensure you can't delete a material binding that's bound to a subset. You have to first give the subset another material binding before you can delete the old one (which means you may have to add more material bindings to the mesh first). This prevents the error of deleting a material binding for a subset and forgetting to set another one for it (Goblin does not like it when you do that!)
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