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Old 03-10-06, 06:10 PM   #14
timmyg00
中国水兵
 
Join Date: Jan 2000
Location: The People's Republic of Massachusetts, USA
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Quote:
Originally Posted by Salvadoreno
If u dont like it, then turn off all those realism settings, thats how the devs can appeal to gamers like you as well, toning down the realism and just blowing the S#!! out of stuff
Gamers like whom? Surely you don't mean ME, but if you did, then you obviously don't know me very well.

If you did know me (which you probably don't, because i don't hang out in the WWII sim forums much, until now), you'd know that I am an ardent advocate of tactical and physical realism, not only in a sim's development, but also during single player/multiplayer gameplay. I prefer to play at the highest tactical realism that is practical for the tactical situation, which for me is often 100%. In the case of modern-era sims, that means manual sensors, manual TMA, manual weapons settings, no "god's-eye view", and realistic mission planning and tactics. For WWII sims, manual TDC (which I am not very good at, but I do try), manual weapons settings, visual ID of targets, etc. I am by no means an arcade-style player!! However, crew management and role-playing do not suit my taste. Realistic operations and tactics - yes; micromanagement of crew functions - no.

Now you know the truth.

@Tikigod... I do like most of your list, regardless of how I feel about the other stuff. If there was a naval sim with lot of heavy crew stuff, but kept the tactical realism high, I'd be OK with that... but I'd probably turn the crew stuff off :P

TG
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