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Originally Posted by Pkunzipper
Here's 2 questions/suggestion:
1- Is it possible to add new torpedoes types? (please, answer this question, later I'll tell why I asked)
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No... As far as non magnetic detonators go, I have discussed this with Dan and this is hard coded and not part of the torpedo files.
Quote:
Originally Posted by Pkunzipper
2- Is it possible to make submarines equipment (like engines, batteries, pumps, torpedoes tubes, etc...) more fragile? Currently even after 4/5 hit (direct and near misses) by a merchant deck gun all the equipment could be fully repaired (except recovering floatation that, realistically, took more time) in about 15 minutes... I'd like to see some equipment fully destroyed!
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I also have 'issues' with the current instant repairs. We are trying our best to enable the in-game repair system... but... A merchant gun should make the hull un submergable.
The Tiger Tank DM of the u-boat does take away from tactics and the imersion does go down at times like this.