View Single Post
Old 03-10-06, 02:10 PM   #11
Salvadoreno
Grey Wolf
 
Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
Default

Well people trying to buy a naval sim are trying to experience the WHOLE atmosphere of commanding a uboat-destroyer-pt boat-etc... Ill feel shorthanded if all the devs tried to focus on was just the simulation aspect thats lame. Tikigod has some good points, the damage models, more realistic missions, food supply, these are all experiences that uboat commanders had to endure. Go play an arcade game if u dont want those simulated aspects. I would JUST LOVE to have a simluated navigation tool, where i must calculate my own position, oh man that would be GREAT!!! Breakdowns were common, id like to see that too, SH2 did it. Of course not all tikigods suggestions will be answered, but a good naval sim would have over half of his prayers answered. I mean SH3 doesnt have a good damage model AT ALL, and only a couple things break down even when SEVERLY damaged, takes away from the experience. I do hope that the devs answer our prayers in making a immersive, fun, realistic pacific war submarine simulation. If u dont like it, then turn off all those realism settings, thats how the devs can appeal to gamers like you as well, toning down the realism and just blowing the S#!! out of stuff
__________________
Salvadoreno is offline   Reply With Quote