01-20-14, 01:49 AM
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#14
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Silent Hunter 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Quote:
Originally Posted by neilbyrne
I don't think that aiming for glancing shots decreases the dud rate in game. At least I haven't seen that.
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Quote:
Originally Posted by merc4ulfate
I began to notice through coincidence or programming that when I used large obtuse angles I not only got more detonations I also got twisted hunks of metal sinking to the bottom with as few as one torpedo and many of those splitting in two.
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I haven't verified it with tests, but in the torpedo files there is a structure in place for changing the dud % vs. angle. So, it should make a difference. Don't know why it would change the damage though. Of course, mods have different dud rates and all.
In RFB, one can expect about 80% duds in the early war period, if I'm not mistaken.
In the literature I've read, Captains were taught to use a track angle referred to as the "optimum track angle"

This provided for the greatest amount of error tolerance in the target's course. It usually was about 110 degrees or so (for the Mk. 14 torpedo). The 90 degree "textbook" angle was something that the Germans used; their contact exploders required impact at the nose of the torpedo, which limited their range of acceptable track angles.
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