I have found that if you maneover smartly, you can minimize the time the TA is both not useful for bearings because you are turning or is retracted to some unusable length, by making those times one and the same.
In most of my games, I have had more than enough time to take up to 3 minutes or more with my TA not useable because I am turning or making a depth change or speed change, or usually all three... usually because I do my tracking and searching in set intervals taking into account manovering time.
In situations where you must maintain constant TA awareness, usually a last minute maneover is on my mind only after what the TA can tell me is not useful, like a final turn before an attack and then a sprint along a set bearing and depth. At that point, I have my solution and I know what I am doing, accounting for the fact that my opponent is going to do something as well.
And I guess if you are making hard manovering, than I don't find it too hard to deal with that the russian array is more prone to breaking, because, in fact, it is.