After asking some questions I just noticed I still have to comment this mod....
I think You guys did really a GREAT job!

Finally it's difficult to end a patrol with more than 30.000 T, and the level of uncertainity the player has (if playing with 100% realism) is unmatched!
A big THANKS for having spent so many time into this project!
Here's 2 questions/suggestion:
1- Is it possible to add new torpedoes types? (please, answer this question, later I'll tell why I asked)
2- Is it possible to make submarines equipment (like engines, batteries, pumps, torpedoes tubes, etc...) more fragile? Currently even after 4/5 hit (direct and near misses) by a merchant deck gun all the equipment could be fully repaired (except recovering floatation that, realistically, took more time) in about 15 minutes... I'd like to see some equipment fully destroyed!