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Old 01-13-14, 06:17 PM   #26
Mikemike47
Grey Wolf
 
Join Date: Sep 2006
Location: NY
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Quote:
Originally Posted by archer9 View Post
number is not referenced anywhere. Only the script file that it's inside uses it.
Dialog:AddRandomLine( "generic_exits", "gexit_1" );

So yeah... that number has no significance outside the file it's inside nor even outside its dialog block.

Also, to my understanding the phrase "NoCampaign" indicates that the dialog line will appear no matter the campaign (even in historical missions).


Where did you find those help files?
Thanks for the clarity.
Nice to know that the #s have no significant importance outside the scripts. Is "generic_exits" called out in some function in some other file elsewhere? Just one more of those things just used in these scripts?

Quick Start - CrewAI.docx and Crew Strategies Help.docx files in data\Scripts\AI\Crew folder.

If you make another version of this mod, it would be nice to move the prepare weather report back to the orders to navigator under the WO (watch officer). As long as you and others do not mind. It may give me flexibility for general dialogue of WO in the future.

If you are going to look into the **.aix files in data\Scripts\AI\Dialogs_Default someday, some changes need to be made.
DT_XO_all.aix
Search for "MC_TRF_LOAD01_58" and change to "MC_CR_SO_102"
DT_Radio_all.aix
Search for "MC_TRF_LOAD01_58" and change to "MC_RR_RADIO_80"

I can inform you of any other errors when I find them if you wish, let me know. I all ready made the changes to [wip] voices reloaded mod.

Additionally, dialogue for general sub commands are in the MC_YY_CHARACTER_xxx.og. General pleasantries like Jawohl Herr Kaleun and Yes Lieutenant are in the format CG_YY_CHARACTER_xxx.ogg.

General conversational dialogue for [wip] voices reloaded has formats of TM_YY_CHARACTER_xxx.ogg or TTM_YY_CHARACTER_xxx.ogg, too.

Last edited by Mikemike47; 01-13-14 at 06:38 PM.
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