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Old 01-10-14, 04:00 PM   #8
areo16
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Join Date: Oct 2013
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Quote:
Originally Posted by ExFishermanBob View Post
It was originally just the latter (in-game chat) but I realised that the former would be just as useful.

If we concentrate on the 'delayed':
For the BdU stuff, there is a mod "RadioLog_expanded" which allows for daily messages, and I could also see (for BdU) that one could have an 'injector' that places real messages from the BdU controller into the campaigners message file (the 'delayed' business).

I would envisage:
Connect to chat (via 'radio-operator' program). Program updates message files.
Start SH3 and proceed as normal.

For the Donitz people, I think that they all play to a specific start date, so message dates could be set accordingly.
Sending information from the campaigner back to BdU would be more difficult, however, the radio-operator could perhaps read the mission logs, or the campaigner could have to use the radio-operator program to reply.

I am quite capable of writing the radio-operator program, and Jabber could be used for the messaging protocol (or whatever): it's the interaction with SH3 that is more of an issue. If I can get something that works with files, the radio-operator program might also function with SH4 and SH5, of course.
I'll have to experiment with the messages tonight.
The program should be quite simple to put together. Just a text edit, some buttons, and then have the input edit the en_messages.txt file. But are you going to connect it to a main server or something, that a "commander" can receive the uboat messages and then send them back? Otherwise, then player would be sending Bdu messages to himself, which would be kind of silly.
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