This is not a mod induced behavior. This was actually far worse in the default SHIII campaign.
Its like when rubber necks slow down at a a free way accident, one ship is out of place so it causes one to alter course to avoid it, then the next ship alters course to avoid it, then....... you get the idea.
The Improved Convoys, which is part of RUB, which is part of the NYGM Tonnage War Mod reduced this behavior by increasing the range between vessels to 700 metres.
Now while this may not be a Mod induced behavior, the NYGM Ship Damage Mod will in this instance be the reason for the behavior. As the damaged C2 is trying to maintain position it will be throwing the other ships out.
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