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Old 03-09-06, 02:12 PM   #12
Trout
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Join Date: Mar 2005
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Agreed Rick,

I cant imagine why they would start from scratch. The sim is already oustanding, it makes far more sense to improve upon it.

All the artwork should be new and enhanced (full 3d interior, more crew animations, better visual damage effects, more in-depth modeling of coastal areas, shoals ect., volumetric surface fog and rain squalls..)

But the biggest area of improvement would be in the dynamic campaign and how it generates specific special purpose missions.

I'm also hoping to see more clever uses of the 3d interior, and less reliance on a 2d interface to communicate redundant info (why show you your course speed and depth with a 2d icon when the interior itself has functioning 3d guages?) Why show you a bar graph for crew morale when you could just see it on their faces, their actions, or through audio clues?

All communications of immediate damage should be voiced by the chief and visible by walking through the compartments. THe only time you should be looking at the ship blueprints is for damage repair later on after the crisis has passed, not damage control.

I'd also like to see the wardroom used as the station where you review charts, maps, photographs, enemy intel, ship manuals ect. that is not currently needed by the navigator. Its the only place in a sub with large tables where people can gather around and discuss plans and tactics.

Trout
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