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Old 03-09-06, 12:10 PM   #12
TonyH
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Join Date: Jul 2002
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Quote:
Originally Posted by Der Teddy Bar
Quote:
Originally Posted by TonyH
Ok, a great mod and the new clear dials are good and my framerates are better than before!.............but, there are a number of 'flaws'.

1. Sometimes, I get a black sky for no reason at all during a mission and it stays. It doesn't go away. Its like the normal blue sky becomes inverted.

2. Ships are harder to sink and thats both good and bad. Its good that the NYGM boats are tougher targets, but bad because now they are far too hard to down. Last night I slammed two torps into a small 3000 ton merchant, 0ne fore and one aft and it didn't even alter its stride! The ship kept going at a steady 3 kts. I pulled alongside and fired about 100+ shells into her all over, including her Stern, to try and stop her by destroying her props. The ship was a flamming wreck, but STILL going at 3 kts!!!!!!!! Eventually after many hours, she stopped and sank.

I fired four torpedoes at a large cargo (7000 tons?) too, all at four seperate points on the same side and she just didn't go down. She listed badly and stopped moving. Thats all. After 15 hours of waiting for her to sink, I gave up.

Now, I don't think a ship of such size could take such a number of blows and simply not sink at all and likewise, a small 3000 ton boat shouldn't survive the punishment that was handed it.

The problem with making the ships so hard to sink is that firing a spreaded salvo into a convoy is pointless, as one torpedo strike simply will not sink a ship, of any size it seems.

Tony
Tony,
I strongly recommend that you read both the NYGM Tonnage War User Manual which contains the NYGM Ship Damage Mod read me.

I would also strongly recommend reading the 9 pages in this thread here http://www.subsim.com/phpBB/viewtopic.php?t=47519

Doenitz calculated that in 1942 from January to June,
40% of ships sunk with 1 torpedo
38% of ships sunk required two or more torpedoes
22% of ships hit with 1 to 4 torpedoes escaped

I am not saying that the NYGM Ship Damage Mod is perfect, it is however, considering everything, dam good. Again, until you have read the NYGM Ship Damage Mod Read Me you will not get the best out of this Mod.

I can sink a small/coastal merchant with 1 torpedo, sometimes I need 2. I have often sank a medium cargo with 1 torpedo.

This was part of my WaW patrol tonight...
2 ships sighted. Liberty and Medium cargo
Submerged for attack
Ships identified as a Liberty and Victory Ship
Estimated speed 6 knots
10.32 2 torpedoes at liberty - 2 hits
10.35 2 torpedoes at Victory - 1 hit
10.49 1 torpedo at Victory - 10.51 - 1 hit
10.52 Victory ship torpedo hit in bow and stern
10.52 liberty ship heaverly down by bow
11.12 1 torpedo at Victory - 11.14 - 1 hit
11.40 1 torpedo at liberty - 11.42 - 1 hit
12.44 distant explosions heard - no sighting of liberty ship
13.34 1 torpedo at Victory ship - 13.34 - 1 hit - ships destructs
OK Ted, I'll read the manual more closely tonight. However, I still think that maybe the team have gone a little overboard on the ability of the boats to resist damage and I do think that it would make an attack on a convoy with a salvo rather useless, if more than one hit is required for the majority of boats.

Likewise, I am still dubious that ANY ship of 3000 tons would be able to take two torps in vunerable positions fore and aft and 100+ rounds from a deck gun. :hmm:

I'll keep going with the mod anyway and see if these were freak occurances. I don't mean to dis your mod, I do like it. So please don't take this as a nasty post.

Tony
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