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Old 01-01-14, 06:25 PM   #12
Raven_2012
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Join Date: Jan 2010
Location: Elmira, NY
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Yeah Eels should be treated like its the only one you have. They have to get that golden shot off, if they work properly.

Quote:
Originally Posted by Aktungbby View Post
Hardegan on his famous drumbeater foray would agree with you too! I learned by default as I play unmodified (bad computer) without the biggest bang for my buck on eels. So as against a cripple, I adhere to Kretschmer's mantra: 'one ship; one eel". Excellent eel placement of a preheated eel into the dead-in-line sterns of Liberties(500 meters) for example negates the rear gun mount for subsequent easy pickings as the target stern is now below water and the front battery cannot be brought to bear astern. Solo Cimmaron tankers, and even AMC Rawalpindi's, at a distance of 3000 meters along their axis, length wise, is perfect for AP ammo in a downward ARCing fashion until they, now afire and closing to 1000 meters, can be finished with direct-trajectory HE shells in the coup-de-Grace...no two eels required. The initial commencement distance prevents his moderate return fire from inflicting damage to your boat. Ranger tankers go up like Ronson lighters-("where do they find crews to man those death traps?!"..It helps to do all your own shooting and in SHV the gun crew should be promoted early pointswise to improve reload time efficiency.
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