Been looking at this conversation the last few days. It has been going back and forth on ideas and situations. I want to make sure that I do not misinterpret your request as it stands now.
Quote:
Originally Posted by Trevally.
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
MightyFine Crew Mod 1.2.1 Alt w beards
FX_Update_0_0_21_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
NewUIs_TDC_7_4_2_ByTheDarkWraith
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally Automated Scripts v0.6
Trevally Tutorials - All v0.2 (for TDW UI+OH II)
Trevally TDC Help v2
OPEN HORIZONS II v2.3
OPEN HORIZONS II v2.3 patch1 beta
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Quote:
Originally Posted by Trevally.
What I am looking for is some info with anyone who uses OHII v2.3 +patch1 beta and then leaves Brest harbour (blackpit)- dock straight away and then leave again.
This time you will get an air raid from the RAF - issues at this stage is what I need to know about.
For me - This has been a long issue and in all versions of OHII I have had to keep planes away from ports due to the guaranteed ctd.
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Still want more feedback on this with mods listed above?
Elaborate on what issues at this stage? Friendly and especially enemy aircraft fire? Quantities of enemy aircraft? Does coastal defenses shoot enemy aircraft down? Is this the topic gap has been talking about recently and works now, or for future integration? Can the sub I am using, shoot down enemy aircraft without CTDs? Exploding enemy aircraft OK? No lag?
Quote:
Originally Posted by Trevally.
Now with serges patch - I no longer have ctds with air attacks in port. Can ayone else confirm this
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Run same test with modlist above and only this one:
OPEN HORIZONS II v2.3 - rocket & air guns patch v 0.1 by serge65 modified by gap?
BUT Definately NOT either one of these mods, AAguns&Rockets.rar or Reworked aircrafts.rar that serge65 did but sober has commented on.??????