torpedo compartment-effected by mechanic and gun stats.
Engine Compartment-mechanic and electrical
Control Compartment-mechanic,electric,and watchman
Conning tower/ sensors-electric,watchman
Damage control-mechanic,electric,and gun
Officer slots are in the Command/controlroom and give bonus to entire vessel.
Leader slots give bonus to compartment.
I can't remember where I found that so I can't credit who wrote it. Basically those skills are what you are looking for when moving guys around the sub.
For the deck gun I usually leave it unmanned because for some reason it is hard coded that even when submerged the deck crew are still on the deck but invisible. During depth charge attacks they can be wounded and killed, so I keep them inside the sub. I usually just throw torpedomen into the deck gun slots.
The special character has a green skill icon on their image on the crew management screen if you hover your mouse over the green icon it'll explain what it does. These guys usually need to be in a specific compartment for their special skill to work.
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