Quote:
Originally Posted by Serge65
A link to the this files already available in the relevant files .eqp aircrafts in OHII.
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Putting aircraft guns in the library folder rather than directly on their dat/gr2 and sim files, is actually an excellent idea if we want to simulate different variants of the same aircraft, with different gun outfits.
Quote:
Originally Posted by Serge65
These files are for those who do not understand in modding. For myself, I do not use these files, I add the necessary tools in the aircrafts .sim files. In addition, new aircraft need to register in the air group to air bases and aircraft carriers, otherwise they will not be in the game. 
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@ Serge and Trevally
can you please explain what is needed for adding new aircraft/air bases in the existing campaign files?
Quote:
Originally Posted by Serge65
Gap, thank you very much for the model 100Lb bomb, I used it to create (only for me), cluster bomb (4X100Lb and i still have 4XDC claster). I can offer for new mods almost ready (recycled from SH4 and SH5 aircraft (you can knock down)): ADB_USDiveBomber, AFB_F4U_Corsair, FB_FW_190A5, AFB_P47, AFB_p38j, AFB_P51_Mustang, AFB_SeafireMkIIc, AFB_SpitfireMkVc, AFB_USCVEarlyWar, AFB_Wildcat, ALB_B17Fortress, ALB_Lancaster, ALB_MK.VIHalifax, ALB_PB4Y , ALB_Wellington, ALBS_G4M_Betty, ALBS_H6K, ALBS_H8K, ATB_Avenger. 
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I don't remember having uploaded that model here

but I am glad that you have found it useful
By the way: I am planning to model the main British, American and German bombs, torpedoes and depth charges (and with a lower priority, Italian and Japanese ones), but I am a bit afraid that my 100 lb bomb you have imported is too detailed for game to handle it without stuttering. Have you noticed any frame rate loss using it?