Thread: [WIP] FX Update
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Old 12-23-13, 02:41 AM   #5
mikaelanderlund
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Join Date: Apr 2005
Location: Sweden
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Quote:
Originally Posted by volodya61 View Post
I've edited these files for the torpedoes patches.. so, if you have torpedoes patches enabled in the Generic Patcher you have to use one of the modified files.. I guess TDW added two stock ones by mistake.. and there are two FXU files with different activation range of magnetic detonators.. 2m - as was in stock game by default and 3m.. you can use one of them..
Thanks mate!
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