View Single Post
Old 12-20-13, 10:15 PM   #4
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by gi_dan2987 View Post
I took a lucky DC right next to the aft crew quarters (knocking off a couple crew right there, injuring others).
That right there might have weakened the hull, severely reducing the crush depth. The others didn't help.

Quote:
Being a former Navy man, I'm sure you'll agree that real naval vessels don't go off of a hull integrity percentage, it goes off flooding alone correct? Isn't it true that ships that have been blown in half still need to flood to sink, am I right?
You're absolutely right. There are known cases of merchants breaking in half, with one end sinking and the other being towed to port for salvage. Unfortunately the game isn't designed to work that way. As I said before, an ending would be nice. If you've managed repairs but some part of the hull gave out it would feel better to have a cut scene, or at least be told that something somewhere gave out and there was no chance to stop it. Closure is everything.

Quote:
I just get frustrated with it. It's a sim I know, but if it's gonna be a sim, then I would request this arcade feature be removed, and option to quit be left up to the player.
I agree to a point. Sometimes things just slip beyond your control, and there's nothing more to be done. What would be good would be some variety.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote