Quote:
Originally Posted by privateer
Did some checking and saw something that blew my mind!
Once I exported from meshlab after doing the filter, I opened the exported file.
Now once that is opened? Go to Render and select Show Vertex Normals.

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Normals are pointing all in the same direction
I suppose this is the reason for the odd reflections. Hope you fince a soluce for that
On a side note, I have tested the latest version of your sorter on an unfiltered version of the balloon (i.e. a straight Wings 3d export).
The UV map is still corrupt.