Thread: [WIP] PIFT
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Old 12-19-13, 09:38 AM   #86
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by privateer View Post
Did some checking and saw something that blew my mind!
Once I exported from meshlab after doing the filter, I opened the exported file.
Now once that is opened? Go to Render and select Show Vertex Normals.
Normals are pointing all in the same direction

I suppose this is the reason for the odd reflections. Hope you fince a soluce for that

On a side note, I have tested the latest version of your sorter on an unfiltered version of the balloon (i.e. a straight Wings 3d export).
The UV map is still corrupt.
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