Quote:
Originally Posted by Dantenoc
There's something I don't get, though... weren't "magnetic" torps in real life set for BOTH magnetic and impact? Got really frustrated at the begining when a couple of times the magnetics would go "clank" against the target and do nothing.... well, almost nothing, a couple of times I've had it happen that they bounce back a bit after hiting the target, and then they go at it again an succeed in going "under the keel"  ... anyway, the point is that there should be a way to rig the for both 
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You're right - real eels were either set for impact-only or impact+magnetic. It seems to be modelled in the game that way, too.
What you're probably seeing is that a deeper setting was used, anticipating a magnetic detonation, but it wasn't deep enough for magnetic or shallow enough for impact - the torpedo hit the curve of the hull and was destroyed by the hit. The magnetic pistol didn't have chance to activate, not being under the bulk of the ship yet, and the impact pistol didn't detonate because the torpedo met the hull at an angle (due to the curve of the hull).