Quote:
Originally Posted by privateer
Figured it out in Meshlab.
Now I have to repeat it a few times to be sure I have the filters correct.
Here's the last import, with normals, useing Version 281_1
I use the Stuka as it's easy to view in game also.
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much better
...but can you see that different UV regions have drastically different diffuse/reflection properties? It is as if each of them had its own material. I think I have never seen this before in Goblin