View Single Post
Old 12-15-13, 11:47 AM   #4279
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Targor Avelany View Post
can't figure out the .eqp part. Really annoying.
Code:
[Equipment 1]
NodeName=P01
LinkName=Mine_chain
StartDate=19380101
EndDate=19451231
The above is an example of a possible eqp file for your mine.

NodeName refers to a bone you should create in the the main mine model, as a child of the root bone where model's meshes are placed. Name it cfg#P01_*, where * = name of the GR2 file used for the mine = name of its model = name of its skeleton = name of its root bone.

LinkName refers to the root bone of the chain model. You can name it however you want, as far as you match the LinkName line with it.

Start and EndDate are quite self-explanatory.

Beware that neither GR2 Editor nor Goblin Editor preview equipments. You should check their correct placing in game

One last note: take it with a pinch of salt, but I have read somewhere that an empty line, possibly followed by a comment line (such as: '; END OF FILE'), might be required for SHIV (and 5?) to read all the eqp entries correctly.
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote