Quote:
Originally Posted by Targor Avelany
Well, tiling is not working very well in materials/textures in GR2... At least not new, not that I was able to find to edit... Eeeesh... 
|
I couldn't find any example of tiled textures among stock units, and yes, I have the same problem with balloon's wires, though it is not very noticeable on them
Quote:
Originally Posted by Targor Avelany
Spent 4 hours yesterday trying to re-edit files and import a chain into GR2.... for some horrible reason GR2 just did not like the exported from .dat chain. Just no. Broke GR2 file every single time. Which is annoying somewhat.
|
That is odd. Isn't the chain just an elongated rectagle/cilynder? Have you checked that the problem isn't in the GR2 file you are using as base?
Quote:
Originally Posted by Targor Avelany
Also, as a note, you cannot delete subsets from collision object. If you have more than 1 subset on collision object, it will not let you.
|
Had about the same problem: GR2 Editor v 374.1 wouldn't let me to import a 1-material collision mesh in place of a 2-material one. I could delete one of the subsets manually and import the new mesh, but then the whole file was corrupted. After many attempts, I switched to v 320.1, repeated the above process, and all went flawlessy. I can upload the said version, if you don't have it
Quote:
Originally Posted by Targor Avelany
Also, deleting some bones is possible without breaking the file. And some bones can't be. So far no patter was found, so trial and error every single time.
|
If memory serves me well, I had no problem deleting bones so far. The most common causes of corruption for me are bone/mesh renaming and material/texture deletion. This seems to happen more commonly with previously edited files than with 'clean' ones. Very annoying, indeed