Quote:
Originally Posted by Targor Avelany
I also, most likely, will make a very simple chain for the mine and just do it as part of .eqp attaching it to a bone (I have an excess of bones in this file, tehe).
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I agree, eqp file is probably the best choice. By following this path you can set two mine units (with and without chain), by using the same GR2 file.
I don't know if equipments support the usage of the FollowParent controller, but probably yes. The main problem is that, provided that the chain is going to be a granny obect, you won't be able to put any controller straight on it. You can try placing the controller in a sim file, but I doubt it wold work (animation controllers are quite picky regarding their location). A possible workaround that came to my mind, is creating a dummy chain equipment as a dat object owning the appropriate controller, and linking the GR2 chain to it, through MargeCtrl and prt file.
Quote:
Originally Posted by Targor Avelany
Trial and error is my way it seems 
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And it is actually the way to go, considering that the creation of GR2 units is still in its experimental phase