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Old 12-11-13, 05:44 PM   #4255
gap
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Quote:
Originally Posted by Targor Avelany View Post
I also, most likely, will make a very simple chain for the mine and just do it as part of .eqp attaching it to a bone (I have an excess of bones in this file, tehe).
I agree, eqp file is probably the best choice. By following this path you can set two mine units (with and without chain), by using the same GR2 file.

I don't know if equipments support the usage of the FollowParent controller, but probably yes. The main problem is that, provided that the chain is going to be a granny obect, you won't be able to put any controller straight on it. You can try placing the controller in a sim file, but I doubt it wold work (animation controllers are quite picky regarding their location). A possible workaround that came to my mind, is creating a dummy chain equipment as a dat object owning the appropriate controller, and linking the GR2 chain to it, through MargeCtrl and prt file.

Quote:
Originally Posted by Targor Avelany View Post
Trial and error is my way it seems
And it is actually the way to go, considering that the creation of GR2 units is still in its experimental phase
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