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Old 12-10-13, 01:47 PM   #4242
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
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Quote:
Originally Posted by gap View Post
I have just had a look into OH's mines. There are three of them: Floating_Mine, Floating_Mine_Chain and Floating_Mine_Chain_16. The first one has no chain, the second and the third have the chain as a child of the main model, directly in the same dat file (dunno what is the difference among _Chain and _Chain_16 though). I have no idea whether the the three of them are used in campaign or not, and how/where. Better waiting for a reply by Trevally on it.

As for adding the chain to your model, you have three ways:

- adding it straight to the same GR2 file (likewise the original dat models), if you have still empty meshes;

- using the MergeCtrl method that I told you before;

- through eqp file.

If you have time, you could experiment a bit with the ObjectPendulum or the FollowParent controllers (the latter is the controller actually used on the dat _Chain mines), so to keep the chain more or less perpendicular while the rest of the model is swinging.
Awesome. Lol, I kept looking at the Floating_mine and completely ignored the other two
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