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Originally Posted by VonHelsching
My friend, Redwine,
What fine photos and wonderful information are in the site you posted!
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Yes...very nice site.
Quote:
Originally Posted by VonHelsching
For a strange reason, both references are in statute, rather than nautical miles.
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Yes it is extrange, because to navigate nm are the value used.
Any way there is no problem if this fact is well speciphied.
Quote:
Originally Posted by VonHelsching
2) Redwine: What is the error you discovered ?
The underwater ranges in the .sim files are supposed to be statute miles, but they're not. I'll call them "ubi-pseudo-units". Then SH3 mutiplies them with 1,6 to convert them "again" to statute miles.
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I can believe ! may be diferent people putting their hands into the program.
Quote:
Originally Posted by VonHelsching
So the underwater range of the IID in the .sim files (in "ubi-pseudo-units") is now ~36. The game muliplies this by 1,6 and you now get ~57 (reference range is 56)
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I think so their original intemption was to input the values in sm and convert them into km, looking at the 1.6 factor..... but for some loss reason the program dont take them as km ...instead as miles. :hmm: may be difetrent people made partial parts of the program and the convertion method was loss into a mistake or misunderstand of any one....
Quote:
Originally Posted by VonHelsching
Redwine, now that I'm thinking of it, also the surface ranges might also be wrong (using the same logic). But this needs a lot of testing time (plus some navigations experts); and probably a different map. 
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Hard to test... or imposible.
In example... when you fly, you need to adjust the real nautical miles due to the head or tail wind.... if you have head wind, you real nautical miles will increase, instead, if you have tail wind, your real nautical miles will be reduced.
The same happens at sea with sea streams....... they can enlarge you geographical nautical miles o reduce them, i dont know if it is modellated in the game, but may be havy seas have influence into speed into fuel compsumption..... may be wind speed too.
The main problem is it is imposible to perform a long range surface navigation to a complete fuel out.....without dive, surface, dive, surface...dive.... due to enemy encounters.
:hmm: