Thread: [WIP] PIFT
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Old 12-04-13, 04:57 PM   #24
gap
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Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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Quote:
Originally Posted by privateer View Post
Yes it is.
BUT! it gets the filter in mesh lab run on it!
We converted to pervertex from perwedge.
Some of the verts are repeats but with specific tex co-ords.
It's that whole thing I told you about on shuffleing things like that.
You can't think of an import to a GR2 as a 'perfect copy' of your obj file.
Ok thank you, that makes perfect sense, and it explains why objects exported from game (both using GR2 editor or S3d) have so many redundant vertices/edges.

Until now I was erroneously convinced it was due to poor optimization by devs
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