Thread: [WIP] PIFT
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Old 12-03-13, 06:35 PM   #32
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by privateer View Post
gap has a copy of the Sorter and I'm sure he is just waiting to get started.
Sure, you can bet on it

Quote:
Originally Posted by privateer View Post
First a few things about Meshlab.
Do we need it for giving the sorted obj files the last touch-ups before importing them in GR2 editor?

Quote:
Originally Posted by privateer View Post
It does not like tga or dds files so have your textures also saved as jpg images. We also need to change the mtl file as it hates those also.
Here's an edited version that will work.


newmtl Balloon
Ka 0.200000 0.200000 0.200000
Kd 1.000000 1.000000 1.000000
Ks 1.000000 1.000000 1.000000
Tr 0.000000
illum 2
Ns 0.000000
map_Kd Barrage_Balloon.jpg

newmtl Rope
Ka 0.200000 0.200000 0.200000
Kd 0.850980 0.850980 0.850980
Ks 1.000000 1.000000 1.000000
Tr 0.000000
illum 2
Ns 0.000000
map_Kd Barrage_Balloon.jpg

Don't worry that it's different as we only use it for Meshlab so we get proper 'colors' when we export.
Just for reference, I am posting here the content of the original mtl file:

Code:
newmtl Balloon
Ns 100.0
d 1.0
illum 2
Kd 1.0 1.0 1.0
Ka 0.6803199999999999 0.6803199999999999 0.6803199999999999
Ks 1.0 1.0 1.0
Ke 0.001 0.001 0.001
map_Kd Barrage_Balloon.tga

newmtl Rope
Ns 100.0
d 1.0
illum 2
Kd 0.85348 0.85348 0.85348
Ka 0.3673 0.3673 0.3673
Ks 0.001 0.001 0.001
Ke 0.0 0.0 0.0
map_Kd Barrage_Balloon.tga

newmtl default
Ns 100.0
d 1.0
illum 2
Kd 0.8333333333333334 0.7428571428571428 0.6444444444444445
Ka 0.8333333333333334 0.7428571428571428 0.6444444444444445
Ks 1.0 1.0 1.0
Ke 0.0 0.0 0.0
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