Quote:
Originally Posted by gap
If you mean the UV map corruption issue, I am quite confident about privateer fixing this and other issues. At this point he is my last hope, as I am tired to disturb you every so often, and Trevally is waiting for us
I am pretty sure that this is the culprit. At this point I am curious to hear from silentmichel or by BIGREG (he seems to have disappeared btw), as they have imported tons on unsymmetrical objects in game...
yes, you can combine them with the remaining meshes, no need to import them as separate objects. Reworking the body geometry and remapping its texture might take a bit longer, but it will pay you back (matching texture edges can be a nightmare at times)
I am learning something new: so far I was sure that GR2 Editor couldn't import smoothing groups at all. Have you noticed if they make any differences once imported in a granny file? In dat files they don't make any difference (I suspect that S3d just ignores them).
One last note: the GR2 file you sent me opens correctly in GR2 Edit. v .374.1, but it is not renderes in Goblin's viewport 
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I'll send you a different one. The problem has something to do with renaming the bones.
There are 3 main issues that I see with importing at the moment:
1) inability to use non-3ds max file exports.
2) I'm still having issue with the way SOMETIMES the meshes become inverted along the x axis (what what I can say at least).
It applies to S3D and Sh3/Sh4 (learned that while working on the IXb) and now it somehow/somewhat happens in Sh5: and that really annoys me because I do not understand why all of a sudden.
3) renaming and deleting: this issue applies to all parts: bones, materials and mesh names. Sometimes it works and sometimes it just messes up the entire file in the weirdest ways - gaps example is very appropriate.