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Old 12-02-13, 07:08 AM   #4182
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by Targor Avelany View Post
Hmmm... Can anyone explain why this happens on import?

If you look closely, the letters are "mirrored".
Have no idea why after import the texture coordinates are like insideout.

http://img818.imageshack.us/img818/5912/3tke.jpg
I suppose you have tried playing with the 'Flip V texture coordinates' checkbox (GR2 Editor's import options) already. If it didn't help, can you please list your 3ds export settings?

If nothing works, flipping the object along the x/z axes should do the trick.

P.S: ignoring the mirrored markings and some non-matched texture seams, your model looks
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