Quote:
Originally Posted by Targor Avelany
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I suppose you have tried playing with the 'Flip V texture coordinates' checkbox (GR2 Editor's import options) already. If it didn't help, can you please list your 3ds export settings?
If nothing works, flipping the object along the x/z axes should do the trick.
P.S: ignoring the mirrored markings and some non-matched texture seams, your model looks