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Originally Posted by Santini
hitting shift-u should teleport you back into the sub
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Thanks, Santini, I forgot to try that. I've already overwritten that save, but I'll definately remember it next time.
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Originally Posted by sober
1/ I am pretty sure someone fixed the zoom in out tilting bug in SH3 or SH4 . How and who , I dunno . It is a royal pita . Maybe something to do with Scene dat or cameras ?
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Come to think of it, I better go check that cameras file, maybe there is something in it...
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2/ Teleport to the attack scope I think .
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Thanks, I'll test it along with that shift+u hotkey.
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5/ Enable the Moon light mod
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Oh man, these games will never age. More difficulties sailing at night? I'll take two!

Thanks, sober!
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Originally Posted by gap
I enjoyed your story, radcapricorn 
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ORP Gryf was actually a minelayer. I have just checked her UnitType, and it is correctly set to 12 (=Minelayer). The ship recognition manual/SOAN have nonetheless limited categories, and they list the ship in the 'Escorts' category; this might have misleaded you into thinking that she was a corvette.
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I've read her sad story in the SOAN "Additional Info" (always liked that feature). I honestly don't know where the "corvette" classification comes from in my mind. Maybe all that excitement twisted my reality a little
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This must be a stand-in for ORP Wicher... These ships have been done for SHIII. I will import them in SH5 whenever I get time for it.
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An Hog Islander sailing under the Polish flag? I can't exclude it, but it sounds a bit weird though. For the record, the Hog Island ships lost to u-boats during WWII were mostly North American, with fewer ships in the Brazilian registry, and even fewer in the British, Canadian, or Panamian registries
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Then this would be the first Polish one
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This has been reported already. I think someone had found a workaround, but I am not sure. Using the teleport function maybe?
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You mean, instead of zooming out, just teleport back on deck?
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Yes, this is annoying. In general, it is better saving while on surface, far from enemy waters.
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Uh-oh... Better complete that "Special Operation P" in one go then

Although I'll first try to follow Santini's and sober's advices.
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Yes, it was. The "Baltic Operations" objective is heavily scripted...
I think Trevally was tired of the many complaints about scarce targets in the first obective... Things are getting much harder in the following campaigns
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Aha, that explains it. It was certainly entertaining for me. Last time I played OHII first mission was going from Kiel to Baltic to just sink some ships.
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Remove the following mod from your list:
R.E.M. - hydrophone mute for player fix (TDW compatible)
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Thanks!
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Unfortunately not afaik. Matching human visual ranges with AI ranges is an hard task, and to make things worse, screen resolution, gfx card used, model of video screen, ambient luminosity, etc. make player's visual range to vary from system to system.
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I know 
I mostly asked in hopes that someone has found a good balance so I could use it as a starting point of fiddling. Oh well, I'll figure it out eventually