Quote:
Originally Posted by privateer
They could be made playable in SH3 and SH4. I just have no desire to follow through on that at this time.
I'd think it could be done in SH5 at some point in time.

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As I wrote in my previous post, looking at stock guns and at how SHIII-IV guns are working in SH5, I think that AI guns are already possible. Playable guns have animation data though, and their controller contains references to animatin frames (in seconds). Remove those references, and AI gunners won't follow guns' movement. Alter them beyond a reasonable limit, and the guns will be totally out of aim. This was the case of some Flaks, which were firing costantly firing under their target, no matter how many promotion points gunners were given
Quote:
Originally Posted by privateer
Just like the animations stuff. I figure out what's going on, explain it, then move on as once I know what's what and why?
It bores me.
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I canunderstand you