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Old 11-16-13, 01:25 PM   #194
Wise
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Join Date: Jun 2012
Location: St.-Petersburg
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Quote:
Originally Posted by Myxale View Post
^ Wow, you guys are fast!
Anything surprising. Kovall corrected only those errors of GWX, which prevented to load "nines" correctly. Besides, Kovall already said that correction of these mistakes, is process for some minutes. Though skills of work in S3D, of course, are for this purpose necessary.
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