Quote:
Originally Posted by Rongel
I think that the reason why the effects don't reflect from the water is that they are .dat files and not GR2-files. As far as I know, no effect is reflected from the water
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GR2 objects seem to be the only ones that work.
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The fire is reflecting only where the ships reflection is showing. Flames can be seen only if they are crossing the actual reflection. If there is no structure behind the flame, it won't show up.
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Nice theory. I have another example demonstrating that SH5 deals with particle effects as it does with DAT units: ship bubbles (or any other underwater FX for that matter) are always blurred unless they are rendered on the background of a granny object, or against the water surface.
Quote:
Originally Posted by Rongel
I wonder if it would be possible to make a GR2 flame, maybe just one node file, and attach .sim file to it where the fire particles are placed. I did a quick test, and Goblin editor crashed...
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If memory serves me well, I haven't ever seen a particle generator stored elsewhere than in DAT file, but good test anyway. Have you tried putting your flame in game? It crashing Goblin doesn't necessarily mean that it would crash the game too
Quote:
Originally Posted by Rongel
Or could it be a shader issue, can it be modified so that even .dat stuff would work? Any good ideas out there?
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Yes, the answer must be in shaders. SH5 shaders are optimized to work in a GR2 environment, but devs left DAT meshes and particles out. Remember how TDW managed to make DAT units visible through the water surface, by modding the water shader. He, or Pintea, might also know how to fix water reflections.