Quote:
Originally Posted by vdr1981
Nice..."Crash depth" works fine, I dont know what I was testing before, maybe I tried to apply it to special zone ID...Who knows...
I got some interesting preliminary results regarding colisionable obj. controller applied to KDB main node, like damage taken from water pressure/depth...
I think this will work...One way or the other, KDB will be killed when submerged to deep...
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Does the KDB get destroyed as soon as you reach the set depth? If possible, it would be cool if it took gradual damage