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Old 11-14-13, 03:58 PM   #628
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by vdr1981 View Post
Nice..."Crash depth" works fine, I dont know what I was testing before, maybe I tried to apply it to special zone ID...Who knows...

I got some interesting preliminary results regarding colisionable obj. controller applied to KDB main node, like damage taken from water pressure/depth...

I think this will work...One way or the other, KDB will be killed when submerged to deep...


Does the KDB get destroyed as soon as you reach the set depth? If possible, it would be cool if it took gradual damage
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