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Old 11-14-13, 09:41 AM   #10
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
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Quote:
Originally Posted by Husksubsky View Post
I came down my list to finish putting new ui s then I put Irai, tdw chimney fix and oh2. this did not work but after taking away something (didn t matter what it seemed) it worked. then all of a sudden it worked after I put the same mods back in. First time I experience a list that don t work all of a sudden works.
There is a pattern,I can feel it, but I can t see the pattern. Some mods are way more troublesome than others , but its not really mod conflicts. To blame the starshellpatch alone here isn t right although that was the last added and the hole thing worked without it .this is something else...jsgme related somehow I think. FXU0_0_22 ship zone was added after starshell patch. That never gave trouble.
Many have witnessed weird bugs when the mod list starts to expand too much. Even if there are no conflicts. It has probably something to do with JSGME, it can't handle too many mods. And trying to figure the mechanics behind it is a quick way to get a mental break-down!

Anyway, there is now a test mission available in the first page, when you fire some torpedoes to the docked ship in front of you, you should see some lag-free starshells in the sky!
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