Thread: Kilo a' coming
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Old 03-05-06, 03:38 PM   #16
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
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I was wondering about the sail issue for playable submarines.

Have you had any luck with a workaround?

It seems the only way to do it is to make a rough draft of the model to get the sail position correct and then finish the details of the rest of the model around that... I suppose that would mean considerable reworking of your already existing playable models...
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