Alright

, but I insist to revise the things I pointed to you that seems incorrect. Oh yeah, and Photoshop bevel effects is prohibited in our department :|\ (the compass).
The Desktop thing can be very cool if it doesn't look like a "collage". Normally at work, if someone showed me that kind of work I will said the Idea is ok but the entire artwork will be redone from scratch by the CG department
Yeah I know you don't want that, so how about to try to correct the basics. Just look at the shadows of the paper (BdU patrol reports that we all know). The shadow is casted downside, but every shadows on the rest is casted upward. The light reflection on the compass is hitting on the up side but the shadow is cast upright... get the idea now?
As for the book, the book already in Vanilla SH3 had a very weak texture, it just look like a flat square with a PS filter applied on it. What I do in these moments is to google a bit (or take photos from the studios) and rework it at higher res. All the objects must have at least the same resolutions, otherwise it will look like a collage. (the pen also blurry, will be a good idea to remove it or replace it).
Alright, awaiting V3

:|\