11-06-13, 12:42 AM
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#9
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Silent Hunter 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Quote:
Originally Posted by JoeCorrado
I, on the other hand have no problems leaving the navigation to the game- or to the professionals assigned that task... as most commanders did in real life. He had enough to worry about anyway. 
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I reluctantly came to the same place. I like the concept, and am willing to deal with a reasonable degree of navigational error, but having to do the actual computations, over and over again, was too much. After a few days of Celestial computations, and fussing over every course or speed change in between, I felt worn down and had little energy left for making an attack.
Harmsway!'s method eliminates most of the math chores, but also, many of the navigational errors. The game doesn't provide us with good options here.
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