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Old 11-03-13, 06:34 AM   #13
Destex
Sailor man
 
Join Date: Oct 2013
Posts: 44
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SHO Advanced Torpedo and Missile Weapon Control

Advanced Torpedo Sensor Picture
What I miss most in DW and think would be a great addition to the game is advanced torpedo sensor display. It has been mentioned briefly in this thread but I would like to elaborate on what I think would make this a great feature for a future Sonalyst game.

1. Bearing or range data from Torpedoes display on tactical map.
2. Adding a torpedo sensor for the TMA display allowing the operator to determine the target's exact position by triangulation of own ship bearing to target and torpedo bearing to target. Of course the torpedo can pick up multiple targets, making this a whole new fascinating TMA challenge.
3. Adding a torpedo broadband and/or demon display for the weapon control screen, providing the torpedo's sonar contact picture for the operator.
4. Adding the ability to command the torpedo to attack one of its sonar passive or active contacts.

Advanced Missile Preset Control
Another aspect I find lacking is the Missile Preset control for sub-launched missiles. Currently there's only BOL (Bearing Only Launch) mode. A great addition would be adding RBL (Range and Bearing Launch) and be able to set the missile exact search box size according to how good your TMA solution is and taking into account other targets and the land into account when telling the missile where to find the desired target.
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Last edited by Destex; 11-03-13 at 06:58 AM.
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